Which runes to take: Jungle
Hey there. This time we take a look at possible rune choices for Junglers. In this one, we are going to focus on carry Jungler, since runes for tanky Junglers are pretty much the same as a Tank in general. If you want to see what we think is best on Tanks, try out this post: Runes reforged: Top
The new runes give carry Junglers a whole new power level using the DOMINATION tree.
The keystone to go is definitely DARK HARVEST:
Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion on tower consumes Soul Charged to deal bonus adaptive damage.
Soul Charged lasts 20s, increased to 300s after collecting 150 soul essence.
Bonus damage: 40 – 80 (+0.25 bonus AD, +0.2 AP) + soul essence collected
Or you could go for PREDATOR to increase your movement speed:
Enchants your boots with the active effect ‘Predator’.
Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging effects or abilities end this effect, dealing 60 – 140 (+0.4 bonus AD, +0.25 AP) bonus adaptive damage.
Cooldown: 180 – 120s
A typical rune page for a Carry Jungler might look like this:
- Change SUDDEN IMPACT with CHEAP SHOT if you don’t have a dash
- Change GHOST PORO with EYEBALL COLLECTION if you don’t like vision and want damage instead
SORCERY is probably the best option for your second tree. CELERITY and WATERWALKING increase your movement speed even more to maximize your jungle pressure and farm. But as always you should go with the choice that fits best to the comp your playing and playing against.
Got any other ideas for Jungle? Tell us how you play it! See you on the rift <3